Karma Quest is a free narrative RPG about the small, unglamorous ways people avoid their own lives — the unsent text, the unread email, the yes you didn't mean, the plan you keep restarting on a Monday. Instead of tracking stamina or hit points, the game tracks karma: a number that moves not based on what you did, but on why you actually did it.
Every playthrough opens with a short quiz that sorts you into one of four starting archetypes, each built around a real, well-documented psychological pattern:
Most games about mental health are either clinical worksheets in disguise or vague "just breathe" affirmations. Karma Quest tries a third path: play out the pattern first, laugh at how recognizable it is, and only then get the research-backed explanation of what actually happened and why. The comedy is the delivery mechanism. The psychology is real — see The Psychology Behind It for the citations behind each archetype.
Karma Quest is entertainment, not a diagnostic or clinical tool, and it isn't a substitute for professional mental health care. If anything in the game resonates a little too hard, that's a good reason to talk to an actual professional, not a reason to trust a browser game's read on your psyche. Full disclaimer in the Terms of Use.
Found a bug, have a suggestion, or just want to tell us which archetype called you out the hardest? Get in touch via the Contact page.